To load an image from local storage, use the CreateGdPictureImageFromFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
LoadInMemory
— Optional: A Boolean value that specifies whether to load the file content into the local machine’s memory. It’s set tofalse
by default. -
DirectAccess
— Optional: A Boolean value that specifies whether to load only the image properties, the metadata, and the thumbnail without loading the image itself. When set tofalse
, the method loads the image itself.
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load an image from local storage, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load an image from the specified path. int imageID = gdpictureImaging.CreateGdPictureImageFromFile(@"C:\temp\source.jpg"); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load an image from the specified path. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromFile("C:\temp\source.jpg") gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
To load an image from image data stored in the System.Drawing.Bitmap
object, use the CreateGdPictureImageFromBitmap
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method requires the System.Drawing.Bitmap
object as its parameter.
When you no longer need an image resource and the
System.Drawing.Bitmap
object, release them with theReleaseGdPictureImage
andDispose
methods.
To load an image from local storage, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load a bitmap image to a bitmap object. Bitmap bitmapObject = new Bitmap(@"C:\temp\source.bmp"); // Load a GdPicture image from the bitmap object. int imageID = gdpictureImaging.CreateGdPictureImageFromBitmap(bitmapObject); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID); // Release the bitmap object. bitmapObject.Dispose();
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load a bitmap image to a bitmap object. Dim bitmapObject As Bitmap = New Bitmap("C:\temp\source.bmp") ' Load a GdPicture image from the bitmap object. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromBitmap(bitmapObject) gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) ' Release the bitmap object. bitmapObject.Dispose() End Using
An SVG image is an XML-based vector image format. This means that you can load it in two different ways:
-
To load the SVG as a raster image and lose the vectoring functionality, use the
CreateGdPictureImageFromFile
method. -
To preserve the vectoring functionality, load the SVG with the
CreateGdPictureImageFromMetaFile
method.
Loading an SVG without the Vectoring Functionality
To load an SVG image from local storage without the vectoring functionality, use the CreateGdPictureImageFromFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
LoadInMemory
— Optional: A Boolean value that specifies whether to load the file content into the local machine’s memory. It’s set tofalse
by default. -
DirectAccess
— Optional: A Boolean value that specifies whether to load only the image properties, the metadata, and the thumbnail without loading the image itself. When set tofalse
, the method loads the image itself.
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load an image from local storage without the vectoring functionality, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load an SVG image. int imageID = gdpictureImaging.CreateGdPictureImageFromFile(@"C:\temp\source.svg"); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load an SVG image. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromFile("C:\temp\source.svg") gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
Loading an SVG Image with the Vectoring Functionality
To load an SVG image from local storage with the vectoring functionality, use the CreateGdPictureImageFromMetaFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
ScaleBy
— Optional: Multiplies the image by the specified factor.
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load an image from local storage with the vectoring functionality, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load an SVG image. int imageID = gdpictureImaging.CreateGdPictureImageFromMetaFile(@"C:\temp\source.svg", 5); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load an SVG image. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromMetaFile("C:\temp\source.svg", 5) gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
To load a DICOM image from local storage, use the CreateGdPictureImageFromFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
LoadInMemory
— Optional: A Boolean value that specifies whether to load the file content into the local machine’s memory. It’s set tofalse
by default. -
DirectAccess
— Optional: A Boolean value that specifies whether to load only the image properties, the metadata, and the thumbnail without loading the image itself. When set tofalse
, the method loads the image itself.
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load an image from local storage, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load a DICOM image from the specified path. int imageID = gdpictureImaging.CreateGdPictureImageFromFile(@"C:\temp\source.dcm"); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load a DICOM image from the specified path. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromFile("C:\temp\source.dcm") gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
To load a TIFF image from local storage, use the TiffCreateMultiPageFromFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of an image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. The GdPicture image supports the multipage functionality. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
LoadInMemory
— Optional: A Boolean value that specifies whether to load the file content into the local machine’s memory. It’s set tofalse
by default.
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load a TIFF image from local storage, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load a TIFF image from the specified path. int imageID = gdpictureImaging.TiffCreateMultiPageFromFile(@"C:\temp\source.tif"); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load a TIFF image from the specified path. Dim imageID As Integer = gdpictureImaging.TiffCreateMultiPageFromFile("C:\temp\source.tif") gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
Creating an Empty Image
To create an empty GdPicture image, use the CreateNewGdPictureImage
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
Width
— The image width in pixels. -
Height
— The image height in pixels. -
Color depth represented by one of the following forms:
-
BitDepth
— The number of bits used to indicate the color of a single pixel. -
PixelFormat
— A member of thePixelFormat
enumeration that specifies the format color of the color data for each pixel in an image.
-
-
The background color specified by one of the following options:
-
Color
object — An object from theSystem.Drawing
namespace. -
ARGB
method — A method from theGdPictureImaging
class.
-
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To create a new 200×200 GdPicture image with a gray background, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Create a new GdPicture image. int imageID = gdpictureImaging.CreateNewGdPictureImage(200, 200, BitDepth: 32, gdpictureImaging.ARGB(100, 100, 100, 100)); // Save the GdPicture image to a file. gdpictureImaging.SaveAsJPEG(imageID, @"C:\temp\output.jpg"); gdpictureImaging.Dispose();
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Create a new GdPicture image. Dim imageID As Integer = gdpictureImaging.CreateNewGdPictureImage(200, 200, BitDepth:=32, gdpictureImaging.ARGB(100, 100, 100, 100)) ' Save the GdPicture image to a file. gdpictureImaging.SaveAsJPEG(imageID, "C:\temp\output.jpg") gdpictureImaging.Dispose() End Using
Loading an Image from an FTP Server
To load an image from an FTP server, use the CreateGdPictureImageFromFTP
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
Host
— The name of the host server. -
Path
— The path to the image file on the FTP server. -
Login
— The user’s login to authenticate on the server. -
Password
— The user’s password. -
FTPPort
— The FTP server’s port number.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
When transferring data to or from remote servers, you can optionally use the
SetHttpTransferBufferSize
method to specify the maximum package size of the transferred data. By default, the buffer size is4096
.
To load an image from an FTP server, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load an image from an FTP server. int imageID = gdpictureImaging.CreateGdPictureImageFromFTP("ftp.pspdfkit.com", "/demo/source.jpg", "user", "passw0rd", 21); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load an image from an FTP server. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromFTP("ftp.pspdfkit.com", "/demo/source.jpg", "user", "passw0rd", 21) gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
Loading an Image from the Clipboard
To load an image from the clipboard, use the CreateGdPictureImageFromClipboard
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method doesn’t require any parameters.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load an image from an area saved to the clipboard, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Create a GdPicture image from the source image. int imageSourceID = gdpictureImaging.CreateGdPictureImageFromFile(@"C:\temp\source.jpg"); // Copy a 100-by-100-pixel region of the source image to clipboard. gdpictureImaging.CopyRegionToClipboard(imageSourceID, 0, 0, 100, 100); // Create a new GdPicture image from the copied region. int imageID = gdpictureImaging.CreateGdPictureImageFromClipboard(); gdpictureImaging.SaveAsJPEG(imageID, @"C:\temp\output.jpg"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Create a GdPicture image from the source image. Dim imageSourceID As Integer = gdpictureImaging.CreateGdPictureImageFromFile("C:\temp\source.jpg") ' Copy a 100-by-100-pixel region of the source image to clipboard. gdpictureImaging.CopyRegionToClipboard(imageSourceID, 0, 0, 100, 100) ' Create a new GdPicture image from the copied region. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromClipboard() gdpictureImaging.SaveAsJPEG(imageID, "C:\temp\output.jpg") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using
Loading an Image from a Metafile
To load an image from a metafile, use the CreateGdPictureImageFromMetaFile
method of the GdPictureImaging
class. This creates a new GdPicture representation of the image, and it returns the unique image identifier (imageID
) of the newly created GdPicture image. This method accepts the following parameters:
-
FilePath
— The path to the image file. -
ScaleBy
— Optional: Multiplies the image by the specified factor.
The supported formats are the following:
-
EMF
-
WMF
-
SVG
If you load the same image to the GdPictureImaging
object multiple times, use the GetLastPath
method instead of the FilePath
parameter. This method returns the file path of the latest loaded or saved file used by the GdPictureImaging
object.
When you no longer need an image resource, release it with the
ReleaseGdPictureImage
method.
To load a metafile image from local storage, use the following code:
using GdPictureImaging gdpictureImaging = new GdPictureImaging(); // Load an image. int imageID = gdpictureImaging.CreateGdPictureImageFromMetaFile(@"C:\temp\source.emf", 5); gdpictureImaging.SaveAsPNG(imageID, @"C:\temp\output.png"); // Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID);
Using gdpictureImaging As GdPictureImaging = New GdPictureImaging() ' Load an image. Dim imageID As Integer = gdpictureImaging.CreateGdPictureImageFromMetaFile("C:\temp\source.emf", 5) gdpictureImaging.SaveAsPNG(imageID, "C:\temp\output.png") ' Release the loaded GdPicture image. gdpictureImaging.ReleaseGdPictureImage(imageID) End Using