'Declaration
Public Function FxBitonalSkeletonize( _ ByVal ImageID As Integer, _ ByVal Repetition As Integer _ ) As GdPictureStatus
public GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
public function FxBitonalSkeletonize( ImageID: Integer; Repetition: Integer ): GdPictureStatus;
public function FxBitonalSkeletonize( ImageID : int, Repetition : int ) : GdPictureStatus;
public: GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
public: GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
Parameters
- ImageID
- GdPicture image identifier.
- Repetition
- Number of passes the algorithm should run. The higher the passes, the thinner the originally thick edges will be. If -1 is used, the algorithm will run until all edges are 1 pixel thick. Range from 1 - 10. If you do not know what to use, a value of 4 is suggested.
Return Value
A member of the GdPictureStatus enumeration.